Streamally game jam
December 2025, Unity and C#.
A 7-day jam in a small team, where I worked as both game designer and programmer. The game is a 3D document-forgery game inspired by Papers, Please: you scavenge scattered documents to build a false identity and bluff your way through a checkpoint.
Project Malbreaker
In progress, solo, Unity and C#.
A 2D roguelite twin-stick shooter inspired by The Binding of Isaac and Hyper Light Drifter. So far: procedural dungeon generation, with rooms assembled at runtime from modular building blocks and randomised layouts, and a ghost/replay system that records and replays player movement and actions to drive enemy behaviour. I plan the work in milestones. Mainly a project to practise problem solving and different parts of the Unity engine.